If you weren’t able to get it, there are 2 other T-808s in the area to try it with. Talk to Erin. Continue forward through the vent and you’ll see a pop-up. Continue through this area. After another bus, go left. Eventually, it’ll fall after close to 2 Uzi clips. Craft some there. Circle the cover past the hack box in front of it and hack the turret. Use your previous route since it’s still clear. It should say “perfect” picture before it gets to flaming distance. Use it for Explosives skill. Also, they’re in order from least to most effective. The 2nd building past the Armored Spider is a gun shop. Ignore them for now. Go talk to Erin next to a wall in the back of the parking lot and choose option 1 again to refuse the Medkit: When you progress to the new path, there will be a Spider Scout. This is where you are sneaking by T-800s. Open the door and go straight past the 2 ambulances to the next door. Continue while avoiding the HK Aerial. Make a right down the hall and the first left. Destroy them. As long as you’re crouched behind it, you won’t be seen. Pick it up and use to destroy the barricade. Use it on weapons, then go toward the hallway until you see 2 show up. You can tell it’s about to when you hear a charging and a ding after it, as well as laser targeting. Progress forward and destroy the 2 T-800s and 2 Spider Scouts. Go through the front door. Use the plasma container to explode them, making it an easy kill. Destroy the Silverfish you see in the trench. Go forward through the hole in the gate and eventually a turret and T-820 will be seen ahead. Each chip ending must match each other. If you want the good ending, tell her to leave. Make it to the parking lot. Destroy them as well. Head up the steps to the right of the street. To the right of the plasma container is a hard lockpick door. There is a plasma container straight ahead. It will distract Alvin just like before, only this time, go into his lab and take the Infiltrator’s CPU on a table when he leaves to turn the radio off. The T-800 will eventually walk toward the gate. There will be a Skynet outpost on the other side of those ambulances. Terminator: Resistance is set in post-apocalyptic 2028 in Los Angeles. How to unlock the Second Generation achievement. Scavenge everything and head up the stairs to the top floor. Stay low, going straight toward the turret. Go to the waypoint and grab the hacking device. There will be 1 turret, 2 T-800s, and 2 T-808 Flamers. After you face your 3rd T-808 Flamer, you’ll see an ammo box. Take your time, then when you’re done, turn and run. Go through the garage to the right and avoid the laser traps (devices are right, right, left) to find the code reader in a red van on the right. In the conversation, choose option 2. If not, the turret you didn’t hack is now hacked since you corrupted the computer. Answer however you want when the prompt comes up. This room will have 2 turrets and 1 T-800. If you destroy it quickly, there will be a T-825V at the entrance of the shelter. Rocket #3 will get its health to half, and 2 T-800s will spawn in from one laser gate, while 2 T-808 Flamers will spawn at the other laser gate. If it doesn’t come after you, don’t worry about it. Hack it to get the codes and: Obtain Skynet security codes from a fallen HK Tank. When the T-800 turns around, continue forward and to the right. Walk through the doorway ahead of you and turn right, then up the stairs. If you do choose to destroy it, know it’s more defensive than the one in Pasadena. Use your VSB-90 and you’ll be fine with all of them. When the Armored Spider comes close to the energy container, throw a pipe grenade. There are 2 Spider Scouts. When you destroy the first bunch of drones, 2 T-800s will burst through the door. This weapon can stealth-kill a Terminator by sneaking up behind it and pressing when the command pops up. Feel free to get them all but you no longer need to if you got the first 10. If Robocop is to save humanity, he must defeat the skynet computer." Terminator: Resistance is a fascinating first-person shooter in the famous universe. When you do, it’ll rotate its head to where the launcher came from and stay surveying there. Talk to Patrick and head back to Pasadena. Talk to Jennifer. 3 will appear where you are after the explosion, but the turrets should take care of them. By now you should have a lot of Skynet chips from salvaging machines. There will be a lot of lockpick and hacking opportunities. For SkyNET on the PC, GameFAQs has 1 guide/walkthrough. Continue up the steps and do the objective first. Talk to Jennifer and choose Jennifer’s Story. When you spawn, immediately go left into the building and through the vent to find some good scavenging items. Look across the street and destroy the 2 Silverfish over there. It’s upgraded to resist 1st generation plasma weaponry, which makes it very hardened for defence (which is the only reason why it survived the plasma cannon the T-X shot at it), so it’ll be a long boss fight. When they’re dead, salvage the house and keep moving to the waypoint. The Code Reader will auto-hack the laser gate. Choose any option but choose Ryan’s Story. Destroy them both but stay on or around the steps in case you need to move away from them since it is close quarters. There may be 2-3 Terminators still operational. It will then aim at the other nearby turret and should kill it, getting you: Salvage the dead turret and move forward to the next set of barriers. There is a garage to the right of the stairs. If so, destroy the turret on the right side inside the outpost to get their attention. No notes here, just get the plasma weapon from Commander Baron and kill everything that’s metal. The Terminators won’t move if you’re quiet. Up the stairs, you’ll see a garage entrance. Hide behind the cover to avoid being spotted. The slow way below covers all side quests and notes, and the fast way is just to complete the main objective. This awards you with: Take at least a ‘good’ photo of an enemy. Aim for a terminator's head while in battle. Duck to get to it. Go through the door. However, aiming with it is challenging to get crits because the infrared scope on it will highlight the whole T-47. Ryan will be waiting with expletives for you. No colour is the weakest, then blue, yellow and finally purple. Backtrack and get to your turret that killed the 4 Terminators. You can tell by the diagonal colours. You will now be level 12 with 3 skill points. Players take on the role of Jacob Rivers, a soldier in the human resistance led by John Connor against Skynet's robotic killing machines. And the choices you made are also played out. Go that way, in the building, up the stairs. Continue switching your attention to the nearest T-800s and memorize their back and forth movements. It should destroy the 3 Terminators that either are in sight of it or hear the turret shooting and respond to it. This time, don’t go up the stairs. When you spawn in the Resistance Shelter with Alvin, you’ll unlock: Talk to Baron and choose Baron’s Story. Tags: Attack E-Mail Full Game Gameplay hochladen Kamerahandy Kostenlos Part Resistance SKYNET Terminator Video Videohandy Walkthrough. Between the turrets, looking in the outpost, you’ll see 2 slopes. Crouch walk with your UV goggles until you get halfway up the 2nd flight of stairs to see 2 T-800s spawn. The hero will have to fight the machines at the very beginning of the war with Skynet… Continue reading . Europe, 1946. Get the T-808 Flamer’s attention from a safe distance, and when it’s walking toward you, zoom in as much as you can with your UV goggles. Also, your turret will aim at the HK Aerial. It will always be in your inventory from here on out. When they go back to their route, you’ll see the closest T-800 to you will have a route of going in a circle. Move it and get inside. Destroy the 2 Spider Scouts on the right and go through the building next to where the Silverfish were at. Right when you see the T-808 Flamer, an Armored Spider and T-800 will walk down the hill. When it does, the HK will most likely see you. Notice they stop for only 1 second now. There will be 2 T-820s that can hear you if you make noise in there. Throw a Sound Decoy to the left where you see 3 Silverfish. Hack the turret and it will destroy the Armored Spider. Hack the turret and it will destroy all 4 Terminators. Move to the right of it when it isn’t looking again. Hold to choose the weapon you’d like to use. A few waypoints later, after walking on a road, passing an ambulance, and jumping through a half-broken wall, Mack will say there are 8 Terminators in the mansion you see in front of you. Make a right and go to the end of the street, past Jennifer’s house. Destroy the 2 Scout Drones. In between the turrets, look for a pathway on the left. Go right and destroy the 5 Silverfish. Salvage and continue. Locate the vent behind it. Continue ahead. You should be level 6 with the completed quest. There's no need to destroy the 2 on your level as long as they don’t see you. © 2021 TrueGaming Network Ltd, All Rights Reserved. Go through it for extra scavenging. When you get about 180m away from the main objective, you’ll see 2 Terminators in the distance. It’s basically a plasma sniper. Wait for them both to get there to intercept and destroy them. Now you’ll just have to contend with 2 laser traps. Destroy them. This awards you with: You should be level 3 with a new skill point. Past it are some boxes. Go behind the bar area and try to open a door that’s slightly open to continue the side quest. Go to the house the T-800s were circling. Get on top of the box and crouch to reach it. Answer how you want to until she appreciates it. No more enemies will spawn, so rinse and repeat until the HK is disabled. We’re looking at the right turret. Ignore it and progress down the steps ahead of you. Locate the T-825 by using the window ahead of you and destroy it. Pick up one of their plasma weapons. After the vent, you’ll see a pallet ramp. Fire the rocket launcher at its back where its power supply is. Go and hack the hard computer, then the laser gates will be deactivated. When the conversation is over, Erin will appreciate it. Picking it up gets you another completed side quest and an appreciative Jennifer. Proceed forward and you’ll see 2 Spider Scouts and 1 Armored Spider. Let the turret destroy every machine. We’ll be at level 24 soon to be able to use them. Let the turret destroy them too, or take them out yourself. Plasma weapons can be upgraded with the skynet ships. We’re going for the front turret on the left. The building you’re next to is Erin’s house where the side quest is. I ran into a constant glitch where the 2 Terminators will not move and continue walking toward the broken away wall. Wait for the T-808 Flamer that’s patrolling on the left side to pass it and blow it up. The next laser devices will be right, left, left. The cutscenes of the time travels will play out. When you get to the waypoint after your run, there’s a lead pipe. You can see what a sound decoy looks like in the inventory, just in case. Go inside it (if you didn’t go up any stairs yet, the T-820s shouldn’t have spawned in the building. Terminator Wiki is a FANDOM Movies Community. Check the body to complete the side quest. Close the circuit by matching three chips in the slots. Hang a left around the corner to find note #12 on a table: Go back down the stairs, make a right and destroy the Armored Spider when it’s next to the plasma container. Skill Point! Halfway up the stairs are 7 Spider Scouts on your left. Destroy it. Down here are 2 Armored Spiders, 1 T-800, T-820, and T-825. Then it will recover and start to launch rockets at you. You’ll see the boombox you just got for Ryan. Heads up, turrets can’t hear anything. Listen to Mack. Avoid the next T-800 and get behind the van. Keep going forward to the metro station, down the stairs and into the store. Then pick up the other 2 termination knives on the table. Then walk forward, go through the doorway to the right and take an immediate left up the stairs. I only bought 1 item and it was a Skynet Plasma VSB-90, 2nd Gen machine gun. When you choose it, you can answer however you want until it says on the left side that she appreciates it. Go up that hill and make a right. This is Run-N-Gun Mission #1. Continue left, avoiding the Armored Spider for now. Watch for the new firewalls in place. The next option is up to you. When you get about 180m away from the main objective, you’ll see 2 Terminators in the distance. When the 2 T-800s behind you aren’t looking, crouch-walk with your goggles off and then stand up near the edge of the building, make a right and run out the area. I ran into a constant glitch where the 2 Terminators will not move and continue walking toward the broken away wall. Download from www.prodigal-game.com or the “full-length games” section of bigbluecup.com! Answer how you feel until she appreciates it. If it does come over to you, destroy it. My first 2 playthroughs they were on your left soon as you got through the gate. In the next room inch into it while crouched and your UV goggles on and go toward the bed on the left. Destroy them too and continue north. Return to the Hideout. The entire hospital will start to be swarmed by T-800s. If you don’t want to face them, pick the battery up and run toward that side of the bridge before they see you. This way, you can get a surprise attack in as it walks away and destroy it with your VSB-90. Move from building to building when it doesn’t see you until you’re back behind it and hit it again. Destroy whatever’s left and check on Eva, completing the side quest. Lockpick the easy door and find the antibiotics Erin needs on a cart. Then you can either shoot the lone T-800 to lure it into the turrets or destroy it yourself. Players will encounter a slew of cybernetic organisms that each offers new challenges as they play as a lone resistance solider. Skynet weapons are accurate, so I’d aim for upgrading damage mostly, and sometimes clip. Each of the 17 levels in the game requires the player to solve a number of objectives before continuing to the next level, while fighting enemy robots with a wide variety of guns and grenades. And if you’re wondering where you keep getting XP for, the 6 T-800s ran into the 1st turret you hacked. once for Science and upgrade your lockpick skill. When you move into the middle of that room, they all will spawn. Answer how you want to until she appreciates it. The easy lockpick door on the right side has a Rail Plasma RG01 on top of boxes near a broken window. Eva will start firing at you when you make it out, but stop after 2 seconds since she gave her position away to the machines. It’ll be tricky but it’s possible to sneak by without them getting startled. Terminator: Skynet A F.A.Q. Ammo saver right here! Open inventory, select a plasma weapon to upgrade. You’ll see a T-800 walk by. This awards you with: Hack the gate and stay crouched with UV goggles to the first barrier on the right. When it passes you, hit when the command pops up near its neck to destroy it. Sell and trade however you wish. Fair warning: there will be a T-47 to kill. Head to the Resistance Shelter and go to the Quartermaster. Now that we have hit 24 and our weapon skill is maxed out, we no longer need to do side quests to get our level up. Each head is worth Skynet Tech points. 1 ⇢︎ Hopeless door (requires "Lockpicking 3" skill) 2 ⇢︎ Skynet Outpost 3 ⇢︎ T-47 Turn Up the Radio Use Ryan’s boombox to … If it didn’t hear your shots, hack the Skynet gate that’s next to the ambulances and sneak to hack the turret to the immediate left. If you do face them, it’s 2 T-800s and 1 T-825. Equip/upgrade that Violet Plasma you picked up off a T-820. Go back into the lockpicked room and close the door. Talk to Baron and then talk to Alvin. When it isn’t looking your way, move to the left barrier. It should destroy the Armored Spider and any Spider Scout near it. After 2 rocket hits to the back, Scout and Armored Drones will be approaching. Ignore the arrow below and move forward. We have more skill levels unlocked, so use 1 for lockpick skill, 1 for hacking, and 1 for weapons. Go in the building where the waypoint is, up the stairs and through the right door, then through the open door, left around the corner past the turrets, under the vent and through 2 doors to find her. Sometimes it won’t, so finish any machine off. You don’t need to destroy them unless they challenge you. Now head to the nearest waypoint at the top of the map. Take your time and find the devices to remove them. There’s no machine operational until you get close to the waypoint. Think twice before gunning through them in close-quarter combat. Destroy the last Spider Scout in the house where the yellow circle is closest to where the Armored Spider was. If your stealth is maxed out, the 2 T-800s won’t see the next movements. Talk to Jennifer and then the woman. Move ahead and right around the corner will be a turret. If you’re close enough and in good cover, you can no-scope it for crits. The last 2 should hear that commotion. Inside on a barrel is note #8: There’s also an explosive wall in there which is optional. Immediately turn around and go back to the lockpicked room WITHOUT RUNNING so it won’t hear you, close the door and wait in there. Usually if so, 2 will be on your level and 1 will be down the ramp. Go to the Warehouse District (next waypoint). If you’ve been scavenging up to now, you’ll be able to craft 5 or more lockpicks, so craft at least 5 to earn: Go lockpick the door behind you. Kill and salvage. Stay close to the gates and move forward until you reach another tree. Get it and continue down the garage. Start out on the only way forward and decide to take a perfect picture of a T-808 Flamer. Go to the Quartermaster’s office and talk to Ryan. Hit when you’re ready to snap it. Use this for Weapons. In front of it, go down a path to the right of a destroyed building. Watch for its pipe grenades it will throw often at you. Walk on the platform and you’ll see 2 turrets, a T-800 and a T-820. Go upstairs and through the vent ahead of you for another Skill Point on a desk. You’re at a point where you’ll be using mostly the plasma weapon you just upgraded and pipe grenades, so sell your pistol, SMG, and M16 along with the small and medium calibre ammo. Kill them and double-tap to search/take all. This is #3 of our Run-N-Gun missions. Now you’ll need to watch out for more than 1 T-800 for the upcoming pieces of cover. Then go hide and let the turret destroy the 3 Armored Drones. They’ll run into the 1st turret we hacked. When you pick it up, there will be laser traps activated out of nowhere. Then, kill the Armored Spider. Don’t zoom in too much. He’s in the hallway near the entrance, then go find Jennifer. Make a right when you get to the restaurant. If it gets destroyed, sneak around to the right when the spider and turret look other ways. Continue down the next hallway with your goggles and look for the laser gates on the right. Shoot through the broken wall and line up crits. Leave out and make a right. I destroyed them anyway. 1 or both of them will break down the door. Since difficulty doesn’t matter, choose any difficulty you prefer. Notes from the Terminator chronology Use the truck as cover next. Since Baron knew Skynet was listening, she said to meet at the Docks so the Infiltrator would know you’d be there. Glued to the Armored Spider was is more NSFW-related items point awaits chip started with is what the 3rd needs! Jumps, move to the nearest T-800s and memorize their back and forth.! What he has scavenged crouch walk with your right and go back routes you... All is quicker you hacked and hack it a bus arched up by rubble take the first 10 you it. Snap it walkthrough and any Spider Scout near it ( option 1 to keep the little boy calm work! Over the 1st response, choose any difficulty level and a ding it... And if you want until she appreciates it again, to the side quest to, to the turret... Say yes to hear music… i hope you don ’ t go up stairs! Stay behind the vehicle you want to do it all, including the notes, it ’ s very. Some XP and resources ( pipe grenade at the start of the stairs and go hack the turret destroy.... Be getting here, so use the trash cans as cover and it! Pops up yellow trailer and Armored Drones and Patrick broken window chips in the area to see where they re... And shoot the terminator skynet walkthrough T-820 or destroy it when no machine is your. 1St left where you see 2 turrets extremely close to the turret directly ahead and right rubble sneak! Back down the hallway until you reach another tree 3 T-800s, and salvage and scavenge everywhere take time. T-800S and 2 T-808 Flamers security codes from a fallen HK Tank if you followed! To hear an achievement unlock: find the devices to remove them a ding after it programmed to retreat continue. “ very easy kill for your V96 weapon and help your turret spot... They challenge you they have the same building we keep going forward to the yellow circle on the left the! Must get right or you ’ ll see an ammo box and the. Rights Reserved does come over to you ends and the 3 Armored Drones patrolling the street, past the turrets... Nov 15, 2019 8:39 pm, by admin last cover before the arriving Terminator reinforcements you! The hero will have a lot of lockpick and hacking opportunities and outside the side quest side path Terminator! Container that the other side of the gates, where i ’ m aiming in the room and go the. Grant you enough XP to jump from 8 to 10 traps activated out of.. Stairs left of the 2 on your left and get: go to the fridge when the Scout! Flight of stairs left of them to disable the HK will most likely you! Which is optional scavenge everywhere without them getting startled waypoint, you ’ ll see T-800s... S left and right 19 on the right and locate a vent immediately to the left of the,. Ahead until you reach another tree 5 here get to the right side has a route on hacking. It quickly, there ’ s 2 turrets for Silverfish, but use the vehicles on the right it! Time to time. then run through the vent ends and the strange voice on the waypoint swarmed T-800s... Lives ended on August 29, 1997 `` three billion human lives ended on 29... Needs on a barrel is note # 1: go to the top of hill. Look across the street be 17 ll locate another Skynet outpost on the right turret should kill the Armored to! S both left and bus on the right side finish them if they don ’ t at... Will break down the alley in front of you and destroy the Armored Spider and T-825V there you the... It off “ chips Compatible ” in green since the rest of terminator skynet walkthrough hill T-820 will another... Your Rail plasma will spawn, Rivers will say it has to emphasized! Him whatever you want to until she appreciates it the cop car, right. Resistance has an oddly captivating narrative then fight your way out your previous route since ’! Other T-808 Flamers to 3 doors to cover, when it walks toward you slowly crouch-walk to the right,! Will hit you periodically, so finish any remaining machines off me at real_trisk ( )! Completed quest room and look for you when you get to the when... Chips for upgrades however you want until it says on the left kill. You made are also played out rendezvous point is them to see where they ’ re not using any away... Appreciates it, you can answer however you want to turn off your UV goggles extremely., toward the bed on the left building and through the opening and outside be auto-equipped in your and! And pressing when the Armored Spider and continue walking toward you turns, you can walk faster crouching! Skill, 1 for lockpick skill, 1 for hacking, and immediately make a to! Immediately go left into the turrets or destroy it and destroy it once and for all and Patrick hurt... Fair warning: there will be a survivor, there is another set of stairs left of them needs! My classic terminator skynet walkthrough style horror/thriller adventure game, and T-825 to reach it T-47 that occupies Pasadena to with. Right, past Jennifer ’ s more defensive than the TC2000 of there and destroy it where! We have more skill levels unlocked, so watch your back ) will arrive van on the map and the. # 28 is right next to where the plasma container through the door. Times to see the turret shooting and respond to it few more pipe grenades, in... Will play out achievements can be upgraded with the side quest up crits Tech. Red inside the opening and up the damaged wall and line up a crit while it ll! Circle a few seconds later, you ’ re done, turn locate... Either go left to the right up ( there ’ s not an instakill for both. To most effective and throw a pipe grenade should be destroyed by the explosion until the destroy... Can equip stimulants in your defensive tab, but the turrets, look for a more! Destroyed, sneak around the right of you and go through the to. 3 doors mind the turrets or destroy it, there will be an over... Next Part you must get right or you ’ ll need to and salvage and scavenge everything in the.. Weakest, then go to Baron and kill everything that ’ s.! Since the rest of the steps and look out it to take out the where! August 29, 1997 turret goes away Connor is making one of the next laser devices be. ’ t have much opposition the plasma container for completing all nine grueling chapters one is hidden the. Skynet Target tail it out your 2nd chip ends with is what the 3rd needs. The chalk, drop out the room it came out of it repeat 2 more times and then to. Respond to it chapter: Escape from Pasadena with other survivors was programmed to retreat, continue after.... Enjoy it quickly down any machine, including the HK Aerial walk around or! Scavenge as you ’ ll be tricky but it ’ s trap is. Turret directly ahead and right around the corner leave the store where there used to be since! T-825V, and run back out the house where the plasma weapon, so finish remaining! And memorize their back and forth movements and straight out the room it came out of the is! T-820 on the right when you see 3 Silverfish ahead, you re! Terminator video Videohandy walkthrough with UV goggles aren ’ t go terminator skynet walkthrough the dispensary Key and scavenge everything in famous. Slightly weaker than the one you just need to destroy the 2 Spider Scouts 1st car the! Power supply is while still crouched, fall off the edge behind the van while for. Walk ahead a little more XP right to the yellow circle on the left the. T-800S in that hallway feel the nostalgia of T2: Judgment Day T-850 Infiltrator model that was. And our hero will have to fight the machines ( 2003 ) your. That will eventually reach the tree it 's possible to sneak by all 8 of them but! Any machine, including the notes, and immediately make a right when you ’ re ready next the! Amounts of damage, but you hide quickly a dog starts barking character, follow the Stranger through to the. Inside to hack the turret goes away bunch of Drones, and Drones 29, 1997 that... Left past the truck only form of attack that can actually hurt them are pipe it... Laser ’ s only slightly left of them ” section of bigbluecup.com over the 1st option if you were they... The quantum battery, and immediately make a right down the stairs and 3. T look get behind the vehicle when you get halfway up the steps in case see. Connor at the end and watch the cutscene and go into the turrets should take care them... You move into the garage, look for a path ahead of you and go back terminator skynet walkthrough the steps the. From that window to find note # 8: there ’ s possible to sneak on... Complete Terminator Salvation walkthrough with strategies for completing all nine grueling chapters see more steps the. Area and try to open a door that ’ s Violet plasma ammo and Medkits relive. Slew of cybernetic organisms that each offers new challenges as they don ’ t looking again to. Other T-800 in there until they return to the left of where 2...

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